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Urh-Gatkhar: Exploration of an Orcish Town

With the houses designed and sketched out, I wanted to try my hand at the creation of a town. Naturally, no town is safe from the players; whether they approach the orcs peacefully, try to stay unnoticed, or start to cause a stir is their prerogative, and I tried to accomodate all these different choices. Designing the different routes was a lso a little bit of a trip down memory lane, to when I ran a D&D campaign. Planning my sessions and these routes felt surprisingly similar.

Top and front view of the town with references.

Top and front view of the town with references.

Different routes a player may take through the town lend themselves to different approaches.

Different routes a player may take through the town lend themselves to different approaches.

Exploartions of different layouts and shapes for the town with their respective routes.

Exploartions of different layouts and shapes for the town with their respective routes.

These thumbnails allowed me to get a good first look at the town.

These thumbnails allowed me to get a good first look at the town.