With the houses designed and sketched out, I wanted to try my hand at the creation of a town. Naturally, no town is safe from the players; whether they approach the orcs peacefully, try to stay unnoticed, or start to cause a stir is their prerogative, and I tried to accomodate all these different choices. Designing the different routes was a lso a little bit of a trip down memory lane, to when I ran a D&D campaign. Planning my sessions and these routes felt surprisingly similar.